Mathematical analyst Joseph
E. Granville, creator of successful stock market strategies
used by thousands, has directed the enormous power of
his analytical mind to the game of Bingo. After years
of painstaking research, he has developed proven strategies
that give you a clear competitive edge so that you can
actually beat your luck at Bingo.
Granville's techniques are so simple anyone can use
them. There's no complicated figuring, no giant mental
calculations to be done. Granville lays out the simple
step-by-step procedures for you to follow which automatically
turn any game of Bingo you play in your favor.
Sound impossible? It isn't. Extensive study of thousands
of games has led Granville to the inescapable conclusion
that every Bingo game follows definite patterns…
patterns the average player is completely unaware of.
By utilizing these patterns, Granville had discovered
how to beat the odds at Bingo. Now you can too.
Naturally, the heart of any winning Bingo system is
card selection. Granville has isolated crucial relationships
between winning Bingo numbers and the master board.
He shows you how to use these simple and proven truths
to select a greater number of winning cards. Most methods
players use to select their cards are completely backwards,
Granville found. Players are working against themselves
without even realizing it.
Even in games where you can't select your cards, there
are ways to beat the odds and come up a winner. For
instance, most Bingo enthusiasts play several cards
a game to improve their chances of winning. But does
this really work? No, says Granville! The startling
truth is that you can actually improve your chances
of winning big by playing fewer cards in many cases.
Granville proves it! Curious? Read on to find out how
fewer cards can be better.
So why trust to luck when you play Bingo? You can make
the game pay you to play. If you're honestly serious
about becoming a systematic winner at Bingo, here is
an idea that you can use today.
The most natural reaction to advancing a serious
theory designed to improve the chances of winning
at bingo is encountered when confronting those
who do not believe that such a sound theory is
possible. The usual reaction to those who might
devise various bingo "systems" is that
it is all pure fantasy. They will tell you that
nobody knows what balls are going to come out
of the machine and that the game is totally one
of luck.
While it may appear at first glance difficult
to counter such a reaction, the solid structure
of mathematical probability is capable of destroying
the argument. The key to beating the bingo game
lies in a clear understanding of the word random.
Our typical critic will agree that the colored
balls being drawn from a machine are popping out
at random. Now, having a common agreement on this
fact, the next step is simply to show such critics
that there is far more to the word random than
first meets the eye.
As every player knows, there are 75 balls (or some
games, 90 balls) in the machine, numbered from
1 to 75. The probability of any ball coming up
on the first draw is exactly equal, 1 in 75, written
as 1/75. Since the probabilities are equal, we
call this a uniform distribution. Random for s
H numbers drawn from a uniform distribution fall
into predictable patterns governed by the laws
of probability. Therein lies the answer to transforming
the otherwise hopeless problem into a series of
systematic solutions which will determine the
best selection of bingo cards. Granted that the
balls come out of the machine at random, then
three things must have a strong tendency to occur.
There
must be an equal number of numbers ending in 1's,
2's, 3's, 4's etc.
Odd
and even numbers must tend to balance.
High
and low numbers must tend to balance.
Those are the three accepted tests for randomness.
Unless the distribution meets those tests it is said
that there is a bias and the distribution is not random.
We can add a fourth test for randomness which has a
peculiarly effective application at beating the bingo
game.
This fourth test is best described by the English
statistician L. H. C. Tippett in his book, Sampling.-
"As a random sample is increased in size,
it gives a result that comes closer and closer
to the population value." Translated into
simple everyday language, the Bingo master board
of 75 numbers constitutes the "population".
The average number in that population is the average
of the entire 75 numbers. Going from 1 to 75,
the average number on the Bingo board is 38. The
first few numbers called in a bingo game may or
may not average 38, but it is certain that as
the game progresses the average of the numbers
called will steadily approach 38. The author will
wager that not one in ten players is aware of
this statistical fact. So then, when bingo numbers
are being called, the entire game (which consists
of an average of 12 calls) is a sampling of the
entire population and the larger the sample the
closer the numbers will average to 38. Obviously
this fact will play a key role in the strategic
selection of bingo cards.
The next time you play bingo, note very carefully
an amazing characteristic relating to the first
ten numbers flashed on the master board. With
very few exceptions, you will note that a preponderance
of the numbers have different digit endings! The
average bingo player, putting all the attention
on the cards rather than the master board, would
tend to overlook this, the most important single
characteristic of the first ten numbers called
in any bingo game. Since most regular games last
for about ten to twelve calls or less, you will
vastly improve your chances of selecting a winning
card by concentrating on numbers having different
digit endings.
The reason behind this important piece of information
goes back to the first characteristic of drawing
numbers at random from a uniform distribution.
The first expectation would be that there would
be an equal number of numbers ending in 1's, 2's,
3's, 4's etc. Since we are only concerned with
the first ten or twelve numbers to be called,
not enough balls have been drawn to expect more
than a minimum of digit pairs.
The laws governing a sample drawing of ten balls
out of seventy five would show a strong tendency
toward there being one ball with a number ending
in 1, another ending in 2, another ending in 3,
etc. until most of the ten digit endings are represented.
The law is derived from simple probability. If
the first number called in a game is N-31 then
all the probabilities are increased on the next
draw that the second number will not end with
the digit 1 simply because there are more balls
having different digit endings than there are
balls left with numbers ending in 1. If the next
number is G-56 then the probabilities are increased
that the next number will not end in 1 or 6. For
the first six numbers called in a game the probabilities
are clearly in favor of all having different digit
endings. From the seventh number on the probabilities
favor pairing up one or more of the ending digits.
This then accounts for the actual experience wherein
it is shown that 60% of the first ten numbers
called in any bingo game will tend to have different
digit endings.
To validate the writer's assumption that there is a
natural tendency first toward numbers having different
digit endings, 49-game series was reviewed and the first
ten numbers in each game is rated percentage wise for
different digit endings.
Every-Bingo card consists of 24 numbers and the
free spot in the center. Those 24 numbers occupy
16 strategic squares, the remaining numbers covering
the dead squares. The clear majority of all winning-bingo
combinations consist of numbers occupying strategic
squares. The only time the dead squares are involved
with a winning Bingo combination is when the Bingo
is made the "hard" way, 5 straight vertical
numbers, or five straight horizontal numbers.
All number selections for the regular and most
of the special games require the use of only the
strategic squares. |